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An app your customers actually keep.

Most apps are deleted in the first week. The ones that survive do one thing well and do it faster than a website could. We build that kind, and we will tell you honestly if you do not need one.

  • iPhone and Android together
  • Store submission handled
  • Accounts in your name

When an app is worth building.

An app earns its cost when people come back often, when you need to reach them on their lock screen, or when your team is doing work on their feet that a laptop cannot follow. If people use you twice a year, a good mobile website is cheaper and better — and we will say so.

Worth a conversation if

  • Customers order, book or check in regularly
  • Your staff work away from a desk
  • You want to reach people without paying for reach
  • You need the camera, location or offline use

A direct line to customers

A notification reaches people without bidding against competitors for their attention.

Less work for your team

Jobs logged, orders taken and forms filled where the work happens, not typed up afterwards.

A position that holds

Once you are on a customer's home screen, a competitor has to earn their way past you.

What you get.

One build, both platforms, and the awkward parts handled for you.

01

One build, both stores

iPhone and Android from a single build. You are not paying twice, and both versions update together.

02

Simple enough for anyone

If a customer needs instructions, the app has failed. We keep the screens few and the buttons obvious.

03

Notifications you control

A message on someone's lock screen is the closest thing to their attention. You send them yourself, without us.

04

Works on a weak signal

Apps that only work on strong wifi get deleted. Yours keeps going on a bad line and catches up later.

05

The app stores handled

Apple and Google both have rules and both reject apps. Getting through their review is our job, not yours.

06

Kept working after launch

Phones and operating systems change every year. We keep it running and add to it as you learn what people use.

How the work runs.

01

What it must do

We cut the wish list down to the few things worth launching with. Everything else goes on a list for later.

02

You tap through it first

A clickable version of the app before a line of code is written, so changes cost minutes instead of weeks.

03

We build and test

Built once for both platforms and tested on real handsets, not just on a simulator that always behaves.

04

Launch and after

We get it through Apple and Google, put it live, and keep it running as the phones change.

Questions we get before signing.

How much does an app cost?

A focused first version costs far less than most people expect, because we cut the feature list down to what actually matters. You get a fixed quote once we agree what version one does.

Do I need an app, or is a website enough?

If people use you occasionally, a good mobile website is usually enough and much cheaper. An app earns its keep when customers return often, or when you need notifications, offline use, the camera or location.

How long does it take?

A first version usually takes eight to fourteen weeks, including the time Apple and Google take to review it — which is out of anyone's hands.

Who owns the app and the store accounts?

You do. The Apple and Google developer accounts are set up in your business name, and the code is yours. You are never locked to us.

What if I want to add features later?

Expected, and planned for. We build the first version so it can be added to, and most clients do a second round once they can see how people actually use it.

Not sure an app is the right call?

Tell us what you are trying to solve. If a website or a simpler fix would do the job, that is the answer you will get.

Mobile Apps

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